



Twelve months on from my highly enthusiastic review of PS3 Diablo III, I find myself about to re-use all the words I used last year in what will be a strangely similar review of this year's version.įor current generation console users, Diablo III: Reaper of Souls - Ultimate Evil Edition (forthwith called D3 to avoid repeatedly typing one of the longest game names in recent history) is all-new. If it takes you months, then I suggest looking up some builds (for example, here).$59.99 (PS4, Xbox One), $39.99 for the other versions On a personal note, I think it only took me a few days to reach a point where I was speedfarming Torment 6 on hardcore this season (3) without having to pay too much attention. ConclusionĪll in all, I think it must have come down to luck or how comfortable you are with the control schemes, as I can't see any reason the console version would be easier (unless there are differences in drop rates or monster/player power, but I wasn't able to find any mention of such). When caught up, this obviously doesn't make a difference. This isn't difficulty per se, but since you mentioned the time it took to reach a certain level, it adds up.Įarlier patches is important due to the power creep (or exponential power increase as it seems these days) that comes with each subsequent patch. Even with a good controller system, I still give the edge to the PC here. The same goes for managing inventory etc. This becomes even more important with the ever-increasing speeds of the most popular builds (Whirlwind Barb and Dash Monk come to mind). All only limited by how fast you can aim with a mouse. Things that come to mind is teleporting to specific spots without turning to face them, playing crowd control effects between you and your opponents, etc. You have more control of where you're character is going, where your projectiles are flying and where your area of effect skills are placed. The first two really set the bar for why playing on PC gives you an edge.
